

I’m personally surprised that the tool does not allow users to create their own mods at this point, which is typically what such utilities often allow. The team behind the tool promised they will be releasing more editing tools for the Xbox One, and will be working on mods for more specific games. When you complete a level, you will need to wait until you load in to the next one and reach an objective, save your progress and exit the game and then reapply the mods The mods only stick for the duration of the level you are currently on. If you are prompted with which game save to use when loading the game up on console, select “Cloud”Ĥ.

You can not have the game running whilst you are using the tool to set the mods (You can be signed in on your profile on Xbox)ģ. The game and game data itself needs to be installed on your console, it can not be on an external deviceĢ. Select the save from the list that is generated on the top rightġ. Sign in with the Xbox profile you wish to mod the campaign ofģ. Specifically, from the moderators at TheTechGame:Ģ. With that being said, there exist severe limitations to the tool as of now (in particular the need to reapply the mods at every level), which tend to indicate this is probably more of a workaround rather than the encryption mechanism being actually cracked. What’s interesting to us here of course is less the possibility to mod games, and more the fact that this means team Vantage has somehow been able to work around the Xbox One’s encryption. Xbox One game encryption broken, or just a workaround? I firmly believe there’s little to no risk of retaliation from Microsoft by using this tool today, as for now this is strictly restrained to single player campaigns.

Feel free to test and report if you’re an Xbox One owner. People are reporting success using the Vantage tool, but we at have not tested this (yup, I still don’t have an XBO).
